You need to bring builders quickly to try to make your 5 point. Strategy: You need to better distribute your checkers. You have made your ace point too early in the game. You have a slightly weaker home board. You have a moderately weaker home board. You have a much weaker home board. You have several buried checkers. You have one buried checker. You own the cube. Weaknesses: You are on roll. I own the cube. You have several enemy checkers on the bar. You have one enemy checker on the bar. I have several buried checkers. I have one buried checker. You are slightly behind in the race! You are moderately behind in the race! You are way behind in the race! You are slightly ahead in the race! You are moderately ahead in the race! You are way ahead in the race! You have a slightly stronger home board. You have a moderately stronger home board. You have a much stronger home board. Strengths: The game is about even. You have a small positional disadvantage. You have a moderate positional disadvantage. You have a large positional disadvantage. I have a small positional advantage. I have a moderate positional advantage. I have a large positional advantage. There is a lot of contact. You are bearing checkers in. You are bearing checkers off. I am bearing checkers in. I am bearing checkers off. This is an end game position. This is a late middle game. Description: (up to 12 characters) Enter your name Human dropped. doubled to The Expert We have an Automatic Double. NOW PERFORMING EXTENDED CUBE SEARCH * NOW PERFORMING EXTENDED CUBE SEARCH ContactRating= CubeBuriedCheckers&= BlackOnBar= WhiteOnBar= CubeRace!= BlackHomeStrength= WhiteHomeStrength= Coverage!= HitPIpCOunt!= CubeWhitePrime!= CubeBearOff= CubeCheckerRating= CubeContact&= IndirectShots= RaceFactor!= CubeHitRating!= WPS= BPS= CubeBoardStrength= BlackCheckers= WhiteCheckers= WLongDistance!= BLongDistance!= CubePrime!= CubeStuff&= BlackTimingFactor! = WhiteTimingFactor! = CubeBlackPrime!= CubeDistribution= CR= OutBlackPipCount= OutWhitePipCount= Q q n N VBlots= WhiteTiming!= BlackTiming!= BlackAnchors= BlackAnchorValue!= BlackHomeStrength&= BlackBoardStrength= BlackBuriedCheckers= WhiteAnchors= WhiteAnchorValue!= WhiteHomeValue!= WhiteHomeStrength&= WhiteBoardStrength= WhiteBuriedCheckers= HitRating!= BlackPrime= BlackPrimeRating&= BlackPrimeStrength!= WhitePrimeFactor!= WhitePrime= WhitePrimeRating&= WhitePrimeStrength!= ContactValue&= ClearRating!= ContactRating!= Distribution!= Distribution&= HItPIpCOunt!= TSR&= BlotRating&= ShotRating= InDirectBlots= DirectBlots= Vblots= RaceVig!= Variation = PriemEdgeRating!= We have an Automatic. Cube take dice shake . Do you accept? I double you to Cube trumpet I Beaver your cube! Feeling lucky? Say your prayers. You'll regret this. You're doubling ME ? What an optimist! Are you serious? This must be a trap. I take your cube. It ain't over yet. Am I in trouble? I've got a chance. You've got guts. You must be joking. Dream on. Turn around time. I drop your cube. A wise double. No way, What should I do? I hate pressure. You're so lucky. Decisions, decisions. What a player! Hmmm. This is tough. I should take and redouble you, but I won't allow you to cube me at this score. You gain nothing by doubling at this score. The match is already on the line. Doubling is allowed. Post Crawford Game No doubling allowed. Crawford Game Do you want to resume the previous setup? The score is even. You are up $ You are down $ Score tied You lead - I lead Cube value Cube possession Your pip count is My pip count is My score Your score Match length per point. I want to play for $ ! Welcome back POSTGAME BlackGammonPIpCount!= PipAdjust!= Racevig!= WhiteGammonChance!= FutureShotCount!= DirectShots= TotalShots= Rating&= CubeRating!= WhiteEquity!= STayChance= ComeInChance!= HitChance!= EBPC!= EWPC!= WhiteWinChance!= SWhiteBearOff = GammonStayChance!= GammonComeInChance!= GammonHitChance!= GapValue!= Gaps= GammonAttempt= X!= W(I)= I= i= = PipAdjust!= AvgCheckers!= EPC!= PipCount= RollsMissed= NumberMissed= PipsRemaining!= ExtraRollsMissed!= RollsLeft!= W(I)= I= You must take the largest possible legal move. REPLAYING PRESS THE SPACE BAR TO STEP THROUGH THE ROLLS AND MOVES. B. A. MOVE POINTS PER GAME. YOUR EQUITY IS ). ( WE ARE EVEN IN THE RACE YOU ARE BEHIND YOU ARE AHEAD PIP PIPS YOU ARE UP $ . YOU ARE DOWN $ THE SCORE IS O. TO - SCORE TIED YOU TRAIL YOU LEAD . GAME POINTS. . WHITE'S EQUITY IS OF ROLLING OUT GAME PICT tray pop smack plop 6checker move 7checker move PICT for won a won the match I Applause The score is tied You trail to - You lead points. point. The score is 0. You are down $ You are up . $ backgammon gammon plain game You I PICT PREFEXBG EXBGPrefs %. Computer= TotalBlackScore= TotalWhiteScore= CubeValue= Contact= GammonWorry= GammonAttempt= EBPC!= EWPC!= OWPC!= OBPC!= OutWhitePipCOunt= OutBlackPipCOunt= OutWhiteCheckers= OutBlackCheckers= BlackGammon!= WhiteGammon!= BlackGameWin!= WhiteGameWin!= raceVig!= CubeRating!= 's position POSTEXBG POST Save file as WHAT? GAMEEXBG - game 0123456789.- 0123456789- $&0123456789ABCDEF $-.0123456789() ) ( $ , ###,###,###.## / AU AP MAY MAR JUL JUN JA 0 0123456789 FOND CANCEL Save document as… Untitled Document ERROR Dragon growl